Now every player has three global choices for game control: a keyboard, a gamepad , and a joystick. With keyboard , one has a lot of buttons but no analog axes . With joystick you get analog axes but a limited quantity of buttons. With gamepad you get analog axes and buttons, but half of your fingers are out of operation because they hold gamepad.It wiil be great if all ten fingers will be used for the game control.
Inventor's brain works like a huge blender which makes a mixture of existing ideas and adds something new.
I did the same. I took and idea of a spherical keyboard from US patent and modify it with elements of a classic joystick and a gamepad.
I took an old plastic salad bowl , a piece of plywood and a part of broken LED lamp for the housing of a prototype. The electronic part contains Arduino modules .
Analog axes are made from Arduino accelerometer module. This part already works OK .Now I need to connect buttons to Arduino input pins.
To be continued...
#spherical , #joystick , #DIY , #altctrl, #HMI, #HCI, #gamepad, #ergonomic
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