воскресенье, 12 декабря 2021 г.

The "spherical" game controller made from scratch

 Now every player has three global choices for game control: a keyboard, a gamepad , and a joystick. With keyboard , one has a lot of buttons but  no analog axes . With joystick you get analog axes but a limited quantity of buttons. With gamepad you get analog axes and buttons, but half of your fingers are out of operation  because they hold gamepad.It wiil be great if all ten fingers  will  be used for the game control. 


 Inventor's brain works like a huge blender which makes a mixture of  existing ideas and adds something new.

I did the same. I took and idea of  a spherical keyboard from US patent and modify it with elements of  a classic joystick and  a gamepad.
 I took an old  plastic salad bowl , a piece of  plywood and a part of broken LED lamp for the housing of a prototype.  The electronic part contains Arduino  modules .

The small OLED display is now used for test purposes, but there is an idea to leave it at the top between upper buttons. In my case all fingers are positioned at the button's caps and there is no need to move them from one button to another . I hope this will help to play faster.


Analog axes are   made from Arduino accelerometer module. This part already works OK .Now I need to connect buttons to Arduino input pins.


 To be continued...

#spherical , #joystick , #DIY , #altctrl, #HMI, #HCI, #gamepad, #ergonomic

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